系统要求:
1、Windows 10 RS5 (Build 1809) or later
2、NVIDIA RTX and some GTX series cards with DXR support using the latest device drivers.
3、UE Version 4.22 or later
启用光线追踪:
1、ProjectSettings设置Default RHI 为DirectX12
2、启用Ray Tracing
Notice:为了启用RayTracing,要先启用SupportCompute Skincache。如果没启用,会弹出一个小窗(见下图),问你是否要启用skin cache,点击Yes就行了。
3、重启UE4
使用光线追踪:
1、添加PostProcess Volumes到场景
2、在Details面板找到Rendering Features进行设置
3、还有灯光的设置等见https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing/index.html
4、Actors启用Visible in Ray Tracing
Ray Tracing (Reflection 、Shadow、GI)的原理:
英伟达传送门:https://www.nvidia.com/en-us/geforce/news/geforce-gtx-dxr-ray-tracing-available-now/
HDRIBackdrop
开启前:
开启后:
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